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[Portal 2] Destack - solution
00:04:19
[Portal 2] Megalomaniac - solution
00:02:20
[twtm] Sizzle - solution
00:01:05
THE HERO!! ezdt
00:01:07
An unintentional CTF, and how we solved it [BlanketCon 23 UNAUTHORIZED????]
00:38:50
the curseforge upload experience
00:01:44
A Hundred Players, a Month, a Mod: modding for frequent large-scale events [BlanketCon 23]
01:11:12
Not reinventing the wheel VS predator [...] [BlanketCon 23]
01:06:14
Mishaps, Accidents, and whoopsie daisies - A showcase of failures [BlanketCon 23]
01:06:02
Actual Uses of Unsafe, ASM, and Reflection [BlanketCon 23 Unscheduled]
00:49:22
Into The Server Side Development [BlanketCon 23]
01:01:12
Playing Modding Minecraft: What no one tells you about finishing up a Minecraft mod [BlanketCon 23]
00:35:48
Deeper mod interop: more than just api's [BlanketCon 23]
00:43:05
Crashing your graphics stack with this one easy step [BlanketCon 23]
00:58:25
Rewriting Codebases and How to Do It Right [BlanketCon 23]
01:06:05
Nomenclature [BlanketCon 23]
00:25:33
fractureiser: The Week Modded Minecraft Came Together [BlanketCon 23]
00:57:53
SugarCane - Improving on Parchment for Forge [BlanketCon 23]
00:28:45
History of TeaCon [BlanketCon 23]
00:45:07
Introduction to Game Design [BlanketCon 23]
01:03:15
How to Lie and Get Away With It: API as Suggestion [BlanketCon 23]
00:40:10
Unsafe: The Benefits and Disadvantages of Thinking Outside the (Sand) Box [BlanketCon 23]
01:05:57
Opening Ceremony [BlanketCon 23]
00:14:54
Chander Test 33 (my solution)
00:02:25
Supercoder79 - Worldgen Optimization: Going The Extra Mile [BlanketCon 22]
00:50:27
Modrinth Team - Q&A with the Modrinth Team [BlanketCon 22]
00:49:56
williewillus - Maintaining Botania for Forge and Fabric — Multiloader Experience... [BlanketCon 22]
00:54:14
Will BL - Deep Mod Interoperability: more than just not crashing [BlanketCon 22]
01:00:17
Emi - Ripping Off NEI for Fun and Profit: How to Do Graph Theory When You Don't... [BlanketCon 22]
00:52:15
[Portal 2] Camera Eyes - solution
00:02:46